#include "OgreParticleSystem.h"
#include "RGlobal.h"
#include "ParticleSystem.h"

void CParticleSystem::Inital()
{
	ParticleSystem* ps;

	// create some nice fireworks and place it at the origin
	ps = mSceneMgr->createParticleSystem("Fireworks", "YanHua/YanHuo01");
	mSceneMgr->getRootSceneNode()->attachObject(ps);

}